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As part of their CAS project, Fennie, David and Siss, all Year 13 students at BISP, designed and built a wall-drawing robot that transforms lines of code into physical artwork.
The project combined creativity, technology and teamwork, with the students developing a robot using Arduino and laser-cut components. Once programmed, the robot is able to move across a vertical surface and draw patterns, demonstrating how digital ideas can be brought into reality.
Throughout the process, the team applied coding, engineering and problem-solving skills, working collaboratively to test, refine and improve the design. The final outcome reflects both technical understanding and creative thinking, key elements of a successful CAS experience.
Beyond meeting CAS requirements, the students hope the project will inspire younger learners, particularly within the BISP Innovation Centre, to explore coding and engineering in a more hands-on and creative way. The wall-drawing robot stands as a strong example of how creativity and technology can come together to produce meaningful, real-world results.

